So the Suunto stick is ANT2, which means that despite being Suunto it’s really just like any other ANT+ stick under the covers. Each channel is limited to one ANT+ accessory. Or – if you’ve got multiplayer type applications taking advantage of it. But when it comes to applications that may leverage the USB stick for real-time data transfer – such as TrainerRoad – the extra channels become really important if you have multiple ANT+ accessories (like Speed, Cadence, Power Meters, Heart Rate, etc…). In common scenarios like downloading your data, it doesn’t really matter. You can see the flavors on the back of virtually all sticks in tiny writing – “USB2 Wireless USB Stick”ĪNT1 had a limited number of channels (4), whereas the newer ANT2 stick has more channels (8). Well ok, it left my laptop to take these photos:īut, you may be asking how is it that a Suunto branded stick works with Garmin watches? See, when it comes to ANT+ USB sticks, there are basically two flavors – ANT1 (USB1) and ANT2 (USB2). That includes plane flights, to and from work, and all assortment of wanderings around town. In fact, aside from a few tests in other computers – it hasn’t left my laptop since the package arrived. And the best thing is that with being so small, I can leave it in my laptop 24×7. Just check it out in comparison to your normal ANT+ stick:Īs you can see, it’s tiny. I immediately ordered one and waited for the horribly oversized box from Amazon to arrive.īut I don’t think I was prepared for just how small it is once I got it all unboxed. So back in January when I was alerted to a much smaller USB ANT+ stick that could replace your existing Garmin ANT+ USB stick that you use with your current Forerunners I was pretty jazzed to give it a whirl. She’ll still likely try to steal it while giving me that innocent ‘I’m not guilty’ smile. But it doesn’t keep her from stealing my ANT stick. Somehow that paint scheme she did on hers only works one way in attempting to prevent me from stealing her stick. Having broken off various USB doo-dads from my computer before (as well as smart cards sticking out the side), breakage is a reality, and with it hanging off 1-2” into the wild blue yonder, it’s a prime target for a grade-A fail.Īnd I suppose a third issue is The Girl stealing it. Second, is the issue of it simply breaking off. But, I’ve since shared how I solved that problem. First up is the issue of simply losing the darn thing in my backpack or around the house. 42.0, same-safe-mode: very often crash on INT3 in plugin - container.If you’re like me and are constantly on a laptop – there are really two minor issues that I have with the Garmin USB stick that I use to download workouts from my Forerunner to my computer. If you want to use other Plugins in Firefox on Windows, you need the versions of Firefox 32 bit and 32-bit Plugins.įF ver. The next version of Firefox Win64 43.0 to 43.0 beta versions that you are testing, the Silverlight Plugin 64 bit is white listed now too. Win64 Firefox exit 42.0 only has the 64-bit Flash Player Plugin white listed. The activation of the preload plugins according to does not help There is no plugin unit after you have installed the web player. I use Firefox x 64 on Windows 10 x 64 platform. No plugin unit after installation webplayer It is not intended to be a canonical list, but rather a resource for users. There is no API from the plugin vendors, this list is kept by hand and we do the best we can, but sometimes it takes a day or two to update. Tools, Addons, check if your plugins are up-to-date says that my flash is up to date, but I flash 19 and not 20. If all goes well, remove the OLD files when you are finished. old to them.Īfter restarting the computer, use a registry scanner. Using your file browser, open the Programs folder on your computer.įind and rename files Mozilla or Firefox by adding. If (validateLoadedContentFunction != null) Here is a summary of the class of .LoaderUtils of OSMF: I guess that's because the plugins are loaded into a different ApplicationDomain my preload is in. I tried to use an external link to OSMF, there also and I get an error check (class not found) when loading plugins. Player structure is based on characteristic plugin MediaFactory. It is a pure actionscript project - so I use a fortune preloader to load custom libraries. I am writing a modular drive based on OSMF.
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